package game.windows;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;


public class WindowControl {
	protected float x,y;
	protected float width, height;
	
	public float getX() {
		return x;
	}
	public void setX(float x) {
		this.x = x;
	}
	public float getY() {
		return y;
	}
	public void setXY(float x,float y) {
		this.x = x;
		this.y = y;
	}
	public float getWidth() {
		return width;
	}
	public void setWidth(float width) {
		this.width = width;
	}
	public float getHeight() {
		return height;
	}
	public void setHeight(float height) {
		this.height = height;
	}
	
	public void over()
	{	
	}
	public void leave()
	{	
	}
	public void click()
	{	
	}
	
	public void update()
	{	
	}
	
	public void render(SpriteBatch sb)
	{
	}
}
